
UI and text language support for German (as well as professional voice dubbing), French, Italian, Spanish, Brazilian Portuguese, Polish, Czech, Russian, Simplified Chinese, Japanese, and Korean.
Worthwhile endgame content and activities. Better trading opportunities, price tracking, trade routes. Different Outlaw factions with different tech. Natural phenomena like lightning fields, black holes, solar storms, etc. More situational commentary from Adam and Hive. More main and side mission story content (30+ hours of story content planned for v1.0). perks to upgrade (6 companions planned for v1.0) More player perks (6 x 3 perk upgrade options planned for v1.0). More player levels (max player level 30 planned for v1.0).
More player ship subclasses and tiers (9 subclasses with 4 tiers each planned for v1.0). More star systems, locations, enemies, activities etc. New features and content will be gradually added through quarterly updates: “Throughout Early Access, we will iterate on core gameplay mechanics, UI/UX, as well as world design and overall game performance on a monthly basis as needed. How is the full version planned to differ from the Early Access version? “We look forward to working closely with you over the course of the next 12 to 18 months to make an outstanding narrative-driven open-world space looter shooter.” While we’ve been working hard for over two and a half years to have all core gameplay mechanics and a good chunk of quality content in place for a solid Early Access release, there is still a ton of work ahead of us, and we look forward to getting your feedback and iterating the game based on that.”Īpproximately how long will this game be in Early Access? Combined with fast-paced 3D combat and exploration second-to-second gameplay in open space, on planet surfaces as well as underground, and supporting 1st person, 3rd person, and cockpit view, as well as meaningful endgame content, adds even more dimensions of complexity not found in your average shooter. Open-world games with modern RPG elements, a variety of complex gameplay mechanics deeply interwoven with one another, are arguably one of the most challenging genres in video games development. Now, as we make the leap from building a linear roguelike space shooter as a small indie team to creating a full-blown open-world space looter shooter as an ambitious AA PC game with EVERSPACE 2, we need your help more than ever.
Early Access enables us to stay truly independent, not compromise on our creative vision, and release the game only when we and our community think it is ready. “We decided to go into Early Access again with EVERSPACE 2 since working closely with our most-dedicated fans helped us tremendously when making its predecessor.