


The rework tweaked their economy, de-emphasizing amber so that it's only necessary for researching ancient knowledges like Wisdom of the Yew and Wisdom of the Oak (sadly there is no Wisdom of the Larch), while adding systems to encourage playing as protectors of forests.Įach magical forest gained a health stat, affected by the hostility of provinces in the heathland around it.

They'd spread beyond their forest home to conquer like everyone else, when in the setting they're isolationist. Before, the wood elves needed as much amber as they could get for access to all the neat units, and one way to earn it was by taking outposts all over the world.
